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FAST PLAY BUSINESS CARD

You're trapped in the server room with a rogue protocol. The only way out is to complete the circuit. Roll the die, find the column, and fill the line. In this office, missing a DEADLINE is fatal.

PREP: 1d6, Pen, 60s Timer.

GOAL: Complete any 2 lines (Rows/Cols) with numbers 1–6.

  • ROLL: The 1d6 result is your Value AND your Column.
  • PLACE: Write that number in any empty cell in that Column.
  • RULE: No duplicate numbers in any Row or Column.
  • ERROR: If a roll is impossible to place, mark 1 HULL box.
  • 6 SURGE: You may use a roll of '6' to Erase 1 Error instead of placing.

BOOM: Timer hits 0:00 or HULL reaches 6.

[!] Use the BEST GAME RECORD on the front card to keep track of your best time achieved, and if you like, you can share a picture of your game.


Creative Commons (CC BY 4.0)

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Click download now to get access to the following files:

DEADLINE.pdf 110 kB
DEADLINE A.png 24 kB
DEADLINE B.png 6.2 kB

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(1 edit)

Pro-Tactics for a 60-Second Win:

  • Don't Overthink: Unlike 9x9 Sudoku, you don't have time to look for the "perfect" spot. If a number is legal in a column, drop it immediately in the first available row.
  • Focus your Fire: Pick two rows or two columns early on and try to prioritize those. If you roll a column that isn't one of your "targets," just dump the number in a way that doesn't block your target lines.
  • The "Surge" Save: If you have 5 out of 6 numbers in a line and you roll a 6, use the Surge rule (if you have an error) to clear your head, or just placement-spam to fishing for that final number.
  • Rolling Technique: Use a small dice tray or roll close to the card so you aren't chasing the die across the table. Every second your hand isn't writing, the bomb is winning.

Good luck, you will need it!